![]() ![]() In this dev blog I’m going to go into the design of the thermal systems in KSP2. One gameplay system that we have heard a lot of enthusiasm for is thermodynamics, and thermodynamics is very dear to my heart. As KSP1’s modding community proves, there are thousands of possible features, and dozens of possible approaches to each feature. Different community members have varied perspectives on what features we should add or improve next. Pulling off a successful space mission is really a massively interdisciplinary undertaking. Propulsion – obviously without engines you’re getting nowhere! Mission analysis? Where will you go without an actual mission? How are you steering your rocket without guidance, navigation, and control? Electrical and life support – obviously key. In aerospace, a recurring joke is that every discipline considers their part of the project the most critical to mission success. Keep up with all things Kerbal Space Program □ Thank you all for joining us on this Early Access journey! □ We're working hard to make KSP2 the best it can be. As the song goes, □ things can only get better □. Ask away questions about parts and part systems below.Īs a final note, we understand that KSP2's current state doesn't meet fan expectations. ![]() In addition, we'll be hosting a live AMA on Twitch [with Senior Mechanical Concept Designer Chris Adderley (aka Nertea, former KSP1 modder) next week on August 17th at 10am PT / 1pm ET / 6pm BST. We'd also like to share that in the weeks to come, you can expect to see three developer interview videos with three different members of the team, diving deep into: This patch continues our commitment to resolving the biggest issues faced by our community to set up a solid foundation in preparation for the Science update. More details on these features will be revealed at a later time.Patch v0.1.4.0 is currently scheduled to go live August 22nd. Soon players will be able to share the challenges of deep space exploration. The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges but also require resource gathering to build structures, space stations, habitations, and unique fuel types. "Brand new to Kerbal Space Program 2 are colonies. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System." As the game updates progress, players will gain access to a whole new set of next-generation tools and technology, including new engines, parts, fuel, and much more. Build a space program, construct powerful spacecraft, and navigate expansive celestial bodies as you explore cosmic mysteries. Its sequel, Kerbal Space Program 2, has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. "The original Kerbal Space Program is one of the most beloved games of all time and, years after its release it's bigger than ever before. ![]()
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